Skills

Skill Name Attribute Primary Class Description
BrawlBRAWNThe SoldierHand-to-hand combat using fists, brass knuckles, or improvised weapons (bottles, wrenches).
BladesBRAWNThe SoldierProficiency with knives, machetes, and mono-swords.
Heavy WeaponsBRAWNThe SoldierUsing chainguns, rocket launchers, or flamethrowers. Required to use weapons with the 'Bulky' tag without Disadvantage.
AthleticsBRAWNThe SoldierClimbing, swimming, jumping, or chasing a suspect on foot.
BreachingBRAWNThe SoldierForcing open doors, bending bars, or smashing objects.
Gut-CheckBRAWNThe SoldierResisting torture, holding your breath against toxic gas, or staying conscious when at 0 HP.
IntimidationBRAWNThe SoldierUsing physical presence or threats of violence to coerce someone.
HaulBRAWNThe SoldierLifting or dragging massive weight (e.g., carrying a wounded comrade in full armor).
BallisticsFLEXThe OperatorStandard ranged combat (Pistols, SMGs, Rifles, Shotguns).
Zero-G OpsFLEXThe OperatorMoving and fighting effectively in zero-gravity without getting disoriented/sick.
MeleeFLEXThe OperatorClose-quarters combat with speed and precision.
StealthFLEXThe OperatorMoving silently, hiding in shadows, and using camouflage.
Piloting (Atmosphere)FLEXThe OperatorDriving ground cars, hover-bikes, or flying dropships in planetary gravity.
Piloting (Space)FLEXThe OperatorManeuvering starships, docking, and dogfighting in the void. Essential for Nav-Gilders.
Sleight of HandFLEXThe OperatorPickpocketing, concealing small weapons, or card tricks.
AcrobaticsFLEXThe OperatorBalance, tumbling, and escaping grapples.
HackingINTELLIGENCENetrunner / ExecutiveBreaking ICE, seizing control of turrets/drones, and deploying viruses. Decoding messages or securing comms. Restricted to Netrunner.
BureaucracyINTELLIGENCENetrunner / ExecutiveNavigating corporate laws, filing reports, knowing who to bribe. Restricted to Executive.
TacticsINTELLIGENCENetrunner / ExecutiveKnowing military doctrine, setting up ambushes, analyzing enemy formations.
AcademiaINTELLIGENCENetrunner / ExecutiveHistory, Science, Astrophysics. Knowing facts.
Systems OpsINTELLIGENCENetrunner / ExecutiveOperating complex ship computers (Sensors, Comms).
SensorsINTELLIGENCENetrunner / ExecutiveOperating ship scanners, motion trackers, and analyzing signal data.
CommsINTELLIGENCENetrunner / ExecutiveEncryption, decryption, jamming signals, and using long-range radios.
Data-MiningINTELLIGENCENetrunner / ExecutiveSearching vast databases for specific clues, dirt, or blueprints.
Electronic WarfareINTELLIGENCENetrunner / ExecutiveUsing EMP devices, jamming enemy smart-links, or disrupting drone signals.
Forgery (Digital)INTELLIGENCENetrunner / ExecutiveCreating fake IDs, altering video footage, or spoofing access codes.
Drone OpsINTELLIGENCENetrunner / ExecutivePiloting drones remotely via a screen (VR or tablet).
EngineerAWARENESSEngineer / BrokerFinding flaws in machinery and fixing them. Fixing engines, hydraulics, vehicles, and kinetic machinery.
ScavengeAWARENESSEngineer / BrokerFinding useful components (Scrap) in piles of junk or wrecked ships.
InsightAWARENESSEngineer / BrokerReading body language, detecting lies, sensing motive.
StreetwiseAWARENESSEngineer / BrokerSpotting gang colors, knowing safe alleys, finding black markets. Primary for Broker.
InvestigationAWARENESSEngineer / BrokerSpotting clues (Sherlock style), ballistics analysis, searching a room.
DemolitionsAWARENESSEngineer / BrokerSetting, disarming, and crafting explosives. Knowing where to place a charge to bring down a bridge.
CircuitryAWARENESSEngineer / BrokerFixing electronic panels, soldering wires, and repairing robots/synths.
LocksmithingAWARENESSEngineer / BrokerPicking physical locks, cracking safes, and bypassing mag-locks.
Weapon-SmithingAWARENESSEngineer / BrokerRepairing, modifying, or maintaining firearms and armor.
Industrial TechAWARENESSEngineer / BrokerOperating cranes, loaders, terraformers, and factory machinery.
Jury-RigAWARENESSEngineer / BrokerCreating temporary devices out of garbage (MacGyver-ing).
SurgeryVIGORThe MedicInvasive medical procedures. Extracting bullets, implanting cyberware, or stitching deep wounds. Required to heal Critical Injuries.
First AidVIGORThe MedicField medicine. Stopping bleeding, CPR, and stabilizing dying allies.
PharmacologyVIGORThe MedicIdentifying drugs, mixing chemical compounds, and synthesizing antidotes/poisons.
Xeno-BiologyVIGORThe MedicKnowledge of alien species (Verge flora/fauna), their weaknesses, and habits.
ForensicsVIGORThe MedicDetermining cause of death, analyzing blood splatter, and gathering biological evidence.
SurvivalVIGORThe MedicHunting, finding water, and surviving in hostile wilderness environments.
PsychologyVIGORThe MedicReading body language, therapy, and diagnosing mental trauma.
Animal HandlingVIGORThe MedicTraining, calming, or riding non-sentient creatures.
Gloom-NavigationPSYCHEThe Nav-GilderThe ability to pilot a ship through the Sub-Quantum Manifold. Restricted to Gilders.
The SightPSYCHEThe Nav-GilderSensing psychic resonance, detecting the 'Architect Signal,' or feeling emotions.
ResolvePSYCHEThe Nav-GilderMental defense. Resisting fear, mind-control, torture, and Panic.
PersuasionPSYCHEThe Nav-GilderConvincing others through charm, logic, or diplomacy.
DeceptionPSYCHEThe Nav-GilderLying, acting, and maintaining a cover identity.
CommandPSYCHEThe Nav-GilderLeading troops, rallying morale, and giving orders under fire.
CulturePSYCHEThe Nav-GilderKnowledge of customs, religion, politics, and street-etiquette (Core vs. Verge).
ActingCHARISMABroker / ExecutiveThe ability to counterfeit moods, emotions, and voices, and to lie convincingly over a period of time.
BrokerCHARISMABroker / ExecutiveThe ability to negotiate trades and arrange fair deals.
DiplomatCHARISMABroker / ExecutiveThe skill for negotiating deals, establishing peaceful contact and smoothing over social faux pas. Includes how to behave in high society and proper ways to address the Nephilim.
LeadershipCHARISMABroker / ExecutiveThe skill for directing, inspiring and rallying allies and comrades.
StreetwiseCHARISMABroker / ExecutiveThe skill of getting along in rough company and knowing your way around the Sump.