| Industrial & Combat Augmentations (Brawn/Chrome) | Titan - Hydraulic Arm | Monolith Heavy Ind. | 2 | Advantage to arm related Brawn rolls. Unarmed attacks deal lethal damage. Can rip open unpowered airlocks. | Hydraulic Lock. The arm freezes in its current position. If holding something you crush it. If holding a weapon you drop it. |
| Industrial & Combat Augmentations (Brawn/Chrome) | Rhino Sub-Dermal Plating | KreuzTech | 2 | +2 Armor Dice. You look bulky and your skin feels cold/synthetic. Negates 'Bleeding' effects. | Rejection Heat. The implants overheat burning your internal tissue. Take 1 Stress and suffer -1 to Flex for the scene. |
| Industrial & Combat Augmentations (Brawn/Chrome) | Viper - Reflex Array | Thalamus | 2 | +1 Die to Initiative & Chrome. You can draw weapons instantly. | The Shakes. Your nervous system misfires. You act last in the next round regardless of initiative. |
| Industrial & Combat Augmentations (Brawn/Chrome) | Mag-Grip Palms | Verge-Scrap (Custom) | 1 | Climb any metal surface. +1 Die to grappling/holding on during hull breaches. | Polarity Reversal. The magnets repel instead of attract, or refuse to disengage. You are thrown back or stuck to the wall. |
| Industrial & Combat Augmentations (Brawn/Chrome) | Smart-Link Grip | KreuzTech | 1 | +1 Die to Shooting. Projects a reticle into your vision. Can fire around corners if weapon is equipped with a cam. | Targeting Loop. The IFF (Friend/Foe) fails. You must attack the nearest target (even an ally) or jam your gun to stop. |
| Industrial & Combat Augmentations (Brawn/Chrome) | Retractable Spur | Black Market | 1 | Concealed Melee. A 6-inch blade pops from the wrist. Attacks ignore light armor. | Premature Deploy. The blade extends while you are trying to be social or stealthy, ruining the interaction. |
| Sensory & Tech Augmentations (INT/PSY) | Owl - Spectrum Eyes | KreuzTech | 1 | Night Vision / Thermal. +1 Die to Perception. Can zoom 10x. Irises are visibly mechanical. | White-Out. The sensors overload. You are Blinded for 1 round. |
| Sensory & Tech Augmentations (INT/PSY) | Cranial Data-Jack | Thalamus | 1 | Direct Interface. Plug directly into computers. +1 Die to Hacking. Hacking is silent/faster. | Bio-Feedback. The ICE hits you back. You take 1 Physical Damage directly to the brain (bypassing armor). |
| Sensory & Tech Augmentations (INT/PSY) | Voice-Modulator | KreuzTech | 1 | Mimicry. Can replicate any voice heard for 1 minute. +1 Die to Deception/Intimidation. | Static-Screech. Your voice box emits a deafening, painful feedback squeal. Stealth is broken instantly. |
| Sensory & Tech Augmentations (INT/PSY) | Internal Re-Breather | Verge-Scrap (Custom) | 2 | Filter Lungs. Immune to gas/toxins. Can hold breath for 15 minutes (vacuum survival). | Filter Clog. You cannot breathe. You are Stunned and choking until you spend an action clearing the vent in your neck. |
| Sensory & Tech Augmentations (INT/PSY) | Adrenal Pump | Illegal / Military | 2 | Combat Stim. Activate to ignore all Injury Penalties for 3 rounds. | Crash. When it wears off, you take 1 level of Exhaustion and cannot run. |
| Sensory & Tech Augmentations (INT/PSY) | AV Memory Bank | Thalamus | 1 | Perfect Recall. You can video-record the last hour of vision. Good for forensics/evidence. | Corrupted File. The memory is overwritten by random static or—worse—images from the Gloom (Gain 1 Stress). |