Augmentations

Augmentations

Category Name Corp / Make Strain Effect (Benefit) The Glitch (Rolled a 1)
Industrial & Combat Augmentations (Brawn/Chrome)Titan - Hydraulic ArmMonolith Heavy Ind.2Advantage to arm related Brawn rolls. Unarmed attacks deal lethal damage. Can rip open unpowered airlocks.Hydraulic Lock. The arm freezes in its current position. If holding something you crush it. If holding a weapon you drop it.
Industrial & Combat Augmentations (Brawn/Chrome)Rhino Sub-Dermal PlatingKreuzTech2+2 Armor Dice. You look bulky and your skin feels cold/synthetic. Negates 'Bleeding' effects.Rejection Heat. The implants overheat burning your internal tissue. Take 1 Stress and suffer -1 to Flex for the scene.
Industrial & Combat Augmentations (Brawn/Chrome)Viper - Reflex ArrayThalamus2+1 Die to Initiative & Chrome. You can draw weapons instantly.The Shakes. Your nervous system misfires. You act last in the next round regardless of initiative.
Industrial & Combat Augmentations (Brawn/Chrome)Mag-Grip PalmsVerge-Scrap (Custom)1Climb any metal surface. +1 Die to grappling/holding on during hull breaches.Polarity Reversal. The magnets repel instead of attract, or refuse to disengage. You are thrown back or stuck to the wall.
Industrial & Combat Augmentations (Brawn/Chrome)Smart-Link GripKreuzTech1+1 Die to Shooting. Projects a reticle into your vision. Can fire around corners if weapon is equipped with a cam.Targeting Loop. The IFF (Friend/Foe) fails. You must attack the nearest target (even an ally) or jam your gun to stop.
Industrial & Combat Augmentations (Brawn/Chrome)Retractable SpurBlack Market1Concealed Melee. A 6-inch blade pops from the wrist. Attacks ignore light armor.Premature Deploy. The blade extends while you are trying to be social or stealthy, ruining the interaction.
Sensory & Tech Augmentations (INT/PSY)Owl - Spectrum EyesKreuzTech1Night Vision / Thermal. +1 Die to Perception. Can zoom 10x. Irises are visibly mechanical.White-Out. The sensors overload. You are Blinded for 1 round.
Sensory & Tech Augmentations (INT/PSY)Cranial Data-JackThalamus1Direct Interface. Plug directly into computers. +1 Die to Hacking. Hacking is silent/faster.Bio-Feedback. The ICE hits you back. You take 1 Physical Damage directly to the brain (bypassing armor).
Sensory & Tech Augmentations (INT/PSY)Voice-ModulatorKreuzTech1Mimicry. Can replicate any voice heard for 1 minute. +1 Die to Deception/Intimidation.Static-Screech. Your voice box emits a deafening, painful feedback squeal. Stealth is broken instantly.
Sensory & Tech Augmentations (INT/PSY)Internal Re-BreatherVerge-Scrap (Custom)2Filter Lungs. Immune to gas/toxins. Can hold breath for 15 minutes (vacuum survival).Filter Clog. You cannot breathe. You are Stunned and choking until you spend an action clearing the vent in your neck.
Sensory & Tech Augmentations (INT/PSY)Adrenal PumpIllegal / Military2Combat Stim. Activate to ignore all Injury Penalties for 3 rounds.Crash. When it wears off, you take 1 level of Exhaustion and cannot run.
Sensory & Tech Augmentations (INT/PSY)AV Memory BankThalamus1Perfect Recall. You can video-record the last hour of vision. Good for forensics/evidence.Corrupted File. The memory is overwritten by random static or—worse—images from the Gloom (Gain 1 Stress).